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bellesahousee162exwifekarenandrobbyecho exclusive bellesahousee162exwifekarenandrobbyecho exclusive MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
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Bellesahousee162exwifekarenandrobbyecho Exclusive -

They arrived at BellesaHouse in late summer, when the maples still argued with the sun. The place was all quirks: a staircase that creaked in Morse for visitors, a cellar with a stubborn bottle of red nobody could identify, and a front door that refused to close on windy days. They liked it immediately, for reasons that had nothing to do with practicality. It answered to possibility.

The circle that month became a confessional by default. People spoke in fragments: Lena about leaving a city; Marcus about losing and finding his father; Mrs. Daly about a love that never left her oven. The house stitched those fragments into a quilt. Karen’s hurt did not vanish—it rearranged itself into something manageable. Robby sat with it, sometimes clumsy, sometimes ashamed, always present. The tape recorded nothing human would; it only compounded echoes. bellesahousee162exwifekarenandrobbyecho exclusive

One Echo Night shifted everything. Karen found an envelope tucked behind a loose brick on the mantle—a photo of a younger Robby she didn’t recognize, a cigarette between his fingers, a woman leaning in with laughter like rain. There was a name on the back: Elena. No note, no explanation. The photo was a pebble, and ripples began. They arrived at BellesaHouse in late summer, when

They did not argue at first. They sat, side by side on the sagging couch, and watched the tape loop its whisper-song. Silence expanded, then bent into questions. Robby spoke slowly, like someone opening a book he hadn’t finished. Elena had been a bright, brief chapter long before Karen, a connection born in music and bad coffee. She left, he said—no scandal, no drama—just a life detouring. He kept the photo, he admitted, because nostalgia and curiosity are different kinds of hunger. It answered to possibility

Neighbors called them eccentric. Friends called them brave. The truth was quieter: Karen loved the way Robby listened. He listened like someone taking inventory of her silences, cataloguing them so he could return later with soft remedies. Robby loved that Karen was not loud but decisive—she rearranged the world when it no longer made sense, starting with the curtains.

bellesahousee162exwifekarenandrobbyecho exclusiveCool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
bellesahousee162exwifekarenandrobbyecho exclusive 
Does this generate the bunch of QC code necessary to map frames? :D 
bellesahousee162exwifekarenandrobbyecho exclusiveNot Really 
But thats a good idea. When exporting is done I might add that in eventually. 
bellesahousee162exwifekarenandrobbyecho exclusiveExporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
bellesahousee162exwifekarenandrobbyecho exclusiveWhat Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
bellesahousee162exwifekarenandrobbyecho exclusive#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
bellesahousee162exwifekarenandrobbyecho exclusiveActually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
bellesahousee162exwifekarenandrobbyecho exclusiveNiiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
bellesahousee162exwifekarenandrobbyecho exclusive 
Flags, fire, chains, breaking doors, breaking walls, etc. 
bellesahousee162exwifekarenandrobbyecho exclusive
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