Repack — Paula Peril Hidden City

An astronaut on Earth looking over desert in sun direction An astronaut on Earth looking over desert in sun direction An astronaut on Earth looking over desert in sun direction An astronaut on Earth looking over desert in sun direction An astronaut on Earth looking over desert in sun direction An astronaut on Earth looking over desert in sun direction

How it works

Used by industry leaders on daily basis.

Ben Mauro
Ben Mauro
Senior Concept Artist at 343 Industries
"Physical Starlight and Atmosphere has been an invaluable tool for me in my personal/professional work and a huge missing link for lighting in Blender. It still feels like magic every time I use it, I can't recommend it highly enough!"
James Tralie
James Tralie
Planetary Science Producer and Animator at NASA
"Physical Starlight and Atmosphere has been an essential add-on for all of my environmental design projects. It gives me such incredibly flexibility and control over the look and feel of my renders. Lighting is key for any project, and this add-on always gives my work that extra edge."
Scott Warren
Scott Warren
Senior Lighting Artist at Turtle Rock Studios
"As a lighting artist, focusing on the overall mood of an image is super important. Physical Starlight and Atmosphere is based on reality, so I can spend all of my time iterating on the look without worrying about how to achieve it. "
Ryan Richmond
Ryan Richmond
Concept Artist
"I love the tool. It has been my go-to since I picked it up a couple of months ago."
Subin Rajendran
Subin Rajendran
Concept Artist
"My work life has become super easier since I started using Physical Starlight and Atmosphere, it cut down a lot of technical headache associated with setting up a believable lighting condition and gave me more time to concentrate on the creative part of my design process."

And somewhere in the chambered places between streets, a boy who had once been a clock and a woman who had learned to keep small worlds watched the lights rearrange themselves, and called the running trams by names that had never been spoken aloud.

“That’s the point,” he said. “You keep it because you remember. You keep it because you forget sometimes on purpose.”

She learned the patterns: when to feed the tram with a match, when to whisper the names of lost streets so they would remember to hold on. Sometimes she hid the city in the hollow beneath a floorboard of a rented room; sometimes she showed it to a child who would never be allowed to keep it but whose hands trembled with reverence. Each time she returned it, the little lights had rearranged themselves into new constellations.

“You took a long time,” said a voice that was the echo of a clock. A boy, or what had been boy-sized once, watched her from the tiny tram. His hair smelled faintly of rainchecks.

“We will return what you forget,” whispered a child.

Take your 3D art to the next level

  • Basic

    Buy it once, use it forever

    70.00$
    Buy Now
  • Studio

    • Same as Basic plan
    • +
    • Multi-seat license
    • Early access to new features
    • Email support
  • Enterprise

    • Same as Studio plan
    • +
    • Prioritized feature/bug requests
    • Priority support