GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

GLFW is written in C and supports Windows, macOS, Wayland and X11.

GLFW is licensed under the zlib/libpng license.


Pokemon Sun and Moon -Dub- Episode 146
Gives you a window and OpenGL context with just two function calls
Pokemon Sun and Moon -Dub- Episode 146
Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions
Pokemon Sun and Moon -Dub- Episode 146
Support for multiple windows, multiple monitors, high-DPI and gamma ramps
Pokemon Sun and Moon -Dub- Episode 146
Support for keyboard, mouse, gamepad, time and window event input, via polling or callbacks
Pokemon Sun and Moon -Dub- Episode 146
Comes with a tutorial, guides and reference documentation, examples and test programs
Pokemon Sun and Moon -Dub- Episode 146
Open Source with an OSI-certified license allowing commercial use
Pokemon Sun and Moon -Dub- Episode 146
Access to native objects and compile-time options for platform specific features
Pokemon Sun and Moon -Dub- Episode 146
Community-maintained bindings for many different languages

No library can be perfect for everyone. If GLFW isn’t what you’re looking for, there are alternatives.

Pokemon Sun And Moon -dub- Episode 146 Site

The competition heats up as Ash and Lana face off against each other. Ash uses Pikachu's Quick Attack to boost its speed, while Lana uses Primarina's Sparkling Aria to create a massive splash. In the end, Lana emerges victorious, but Ash is impressed by her skills and Primarina's strength.

As the competition begins, Ash decides to use Pikachu, but it struggles to make a big splash. Lana's Primarina, on the other hand, easily outshines the competition with its powerful Hydro Pump. Team Rocket, disguised as participants, tries to sabotage the competition using their Mareanie. Pokemon Sun and Moon -Dub- Episode 146

March 12, 2023

The episode begins with Ash, Lillie, and their friends arriving at Iki Town, excited to participate in the Iki City Splash Competition. The competition involves Pokémon using Water-type moves to create the most impressive splash. Ash is eager to participate, but he's not sure which Pokémon to choose. Meanwhile, Lana is seen practicing with her Primarina, showcasing its incredible strength and agility. The competition heats up as Ash and Lana

This episode is a must-watch for fans of Pokémon Sun and Moon, especially those who enjoy competitive battles and character development. The episode's themes and excitement make it an enjoyable watch for both new and veteran viewers. As the competition begins, Ash decides to use

In this episode of Pokémon Sun and Moon, Ash and his friends arrive at the Iki Town's Festival, where they plan to participate in the Iki City Splash Competition. However, things take a turn when they meet Lana, who is participating in the competition with her powerful Primarina. Meanwhile, Team Rocket has their own plans to ruin the competition. The episode features intense battles, exciting competition, and heartwarming moments.

8.5/10

Version 3.3.10 released

Posted on

GLFW 3.3.10 is available for download.

This is a bug fix release. It adds fixes for issues on all supported platforms.

Binaries for Visual C++ 2010 and 2012 are no longer included. These versions are no longer supported by Microsoft and should not be used. This release of GLFW can still be compiled with them if necessary, but future releases will drop this support.

Binaries for the original MinGW distribution are no longer included. MinGW appears to no longer be maintained and should not be used. The much more capable MinGW-w64 project should be used instead. This release of GLFW can still be compiled with the original MinGW if necessary, but future releases will drop this support.

Version 3.3.9 released

Posted on

GLFW 3.3.9 is available for download.

This is primarily a bug fix release for all supported platforms but it also adds libdecor support for Wayland. This provides better window decorations in some desktop environments, notably GNOME.

With this release GLFW should be fully usable on Wayland, although there are still some issues left to resolve.

See the news archive for older posts.