South Park The Fractured But Whole Switch Nsp Verified Apr 2026
// CharacterSkinEditor.cpp #include "CharacterSkinEditor.h"
#include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CharacterSkinEditor.generated.h"
private: // ...
// ...
// CharacterSkinEditor.h #pragma once
void ACharacterSkinEditor::OpenSkinEditor() { // Open the skin editor UI SkinEditor->SetVisibility(true); // ... } This example demonstrates a basic character skin editor that could be extended to include more features.
UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor(); south park the fractured but whole switch nsp verified
Keep in mind that this is a hypothetical example and actual implementation details may vary depending on the game's engine, architecture, and specific requirements.