# Check for collisions for enemy in enemies: if player.collides(enemy): player.take_damage(10)
# Update the screen flip_screen()
# Define the Bone enemy class Bone: def __init__(self): self.position = (0, 0, 0) self.velocity = (0, 0, 0) self.hp = 10 Undertale 3d Boss Battles Script Pastebin
# Initialize the boss and player sans = Sans() player = Player() # Check for collisions for enemy in enemies: if player